Jubilee vs Seven-Swell
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1663951108
#3316131262
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Jubilee vs Terry
No recorded games into Terry.
Seven-Swell vs C. Viper
44% 4–5 over 9 games
Selected character all recorded games on the chosen character
| C. Viper | Terry | |
|---|---|---|
| MR 1376 | Current rating | MR 1438 |
| 0 | Games | 65 |
| 0–0 | Record | 31–34 |
| — | Win rate | 47% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 39% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Jubilee | Seven-Swell | |
|---|---|---|
| 20% | Drive Rush (cancel) | 29% |
| 7% | Drive Rush (parry) | 8% |
| 16% | Overdrive arts | 15% |
| 8% | Drive Impact | 5% |
| 16% | Drive Guard | 14% |
| 10% | Drive Reversal | 8% |
| 23% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 70% | Super Art I | 55% |
|---|---|---|
| 19% | Super Art II | 29% |
| 10% | Super Art III | 14% |
| 1% | Critical Art | 2% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.6 |
|---|---|---|
| 1.9 | Drive Parries | 2.2 |
| 0.9 | Drive Reversals | 1.1 |
| 0.3 | Perfect Parries | 0.3 |
| 0.4 | Punish counters | 0.3 |
| 1.1 | Throws | 0.8 |
| 0.1 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 1.7 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.2 | Cornering opponent (s) | 14.7 |
|---|---|---|
| 9.3 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master