Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Seven-Swell vs Jubilee

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Seven-Swell

#3316131262 United States Steam

Terry

Terry

MR 1438

Master

Jubilee

#1663951108 United States CrossPlatform

C. Viper

C. Viper

MR 1376

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Seven-Swell vs C. Viper

44% 4–5 over 9 games

Jubilee vs Terry

No recorded games into Terry.

Selected character all recorded games on the chosen character

Terry C. Viper
MR 1438 Current rating MR 1376
65 Games 0
31–34 Record 0–0
47% Win rate
1W Current streak
39% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Seven-Swell Jubilee
29% Drive Rush (cancel) 20%
8% Drive Rush (parry) 7%
15% Overdrive arts 16%
5% Drive Impact 8%
14% Drive Guard 16%
8% Drive Reversal 10%
21% Other 23%

Super gauge spend share of SA meter spent by level

55% Super Art I 70%
29% Super Art II 19%
14% Super Art III 10%
2% Critical Art 1%

Offense (avg per battle)

0.6 Drive Impacts 0.5
2.2 Drive Parries 1.9
1.1 Drive Reversals 0.9
0.3 Perfect Parries 0.3
0.3 Punish counters 0.4
0.8 Throws 1.1
0.2 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.6
0.3 Punish counters taken 0.3
2 Throws taken 1.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

14.7 Cornering opponent (s) 8.2
8 Time cornered (s) 9.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.