Seven-Swell vs Jubilee
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3316131262
#1663951108
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Seven-Swell vs C. Viper
44% 4–5 over 9 games
Jubilee vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | C. Viper | |
|---|---|---|
| MR 1438 | Current rating | MR 1376 |
| 65 | Games | 0 |
| 31–34 | Record | 0–0 |
| 47% | Win rate | — |
| 1W | Current streak | — |
| 39% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Seven-Swell | Jubilee | |
|---|---|---|
| 29% | Drive Rush (cancel) | 20% |
| 8% | Drive Rush (parry) | 7% |
| 15% | Overdrive arts | 16% |
| 5% | Drive Impact | 8% |
| 14% | Drive Guard | 16% |
| 8% | Drive Reversal | 10% |
| 21% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 55% | Super Art I | 70% |
|---|---|---|
| 29% | Super Art II | 19% |
| 14% | Super Art III | 10% |
| 2% | Critical Art | 1% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.5 |
|---|---|---|
| 2.2 | Drive Parries | 1.9 |
| 1.1 | Drive Reversals | 0.9 |
| 0.3 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.4 |
| 0.8 | Throws | 1.1 |
| 0.2 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 2 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 14.7 | Cornering opponent (s) | 8.2 |
|---|---|---|
| 8 | Time cornered (s) | 9.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master