Shalltear vs torop
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2
–
1
3 recorded matches between them
Shalltear vs Marisa
No recorded games into Marisa.
Selected character all recorded games on the chosen character
| Shalltear |
|
Marisa |
| MR 1508 |
Current rating |
MR 1393 |
| 0 |
Games |
100 |
| 0–0 |
Record |
44–56 |
| — |
Win rate |
44% |
| — |
Current streak |
2L |
| — |
Clutch (deciders) |
47% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
| Shalltear |
|
torop |
|
47%
|
Drive Rush (cancel) |
0%
|
|
5%
|
Drive Rush (parry) |
8%
|
|
8%
|
Overdrive arts |
43%
|
|
1%
|
Drive Impact |
2%
|
|
8%
|
Drive Guard |
13%
|
|
0%
|
Drive Reversal |
2%
|
|
31%
|
Other |
33%
|
Super gauge spend share of SA meter spent by level
|
38%
|
Super Art I |
13%
|
|
3%
|
Super Art II |
0%
|
|
35%
|
Super Art III |
67%
|
|
24%
|
Critical Art |
21%
|
Offense (avg per battle)
| 0.2 |
Drive Impacts |
0.1 |
| 0.9 |
Drive Parries |
1.7 |
| 0 |
Drive Reversals |
0.2 |
| 0.3 |
Perfect Parries |
0.2 |
| 0.2 |
Punish counters |
0.1 |
| 2.3 |
Throws |
1.5 |
| 0.1 |
Throw techs |
1 |
| 0 |
Burnouts inflicted |
0.1 |
Taken (avg per battle)
| 0.2 |
Drive Impacts taken |
0.2 |
| 0.1 |
Punish counters taken |
0.1 |
| 2.3 |
Throws taken |
3.6 |
| 0.1 |
Burnouts suffered |
0.2 |
Positioning (avg per battle)
| 10 |
Cornering opponent (s) |
7.6 |
| 7.8 |
Time cornered (s) |
10 |
Common opponents players both have faced, and how each did
Recorded matches Shalltear's point of view