cometpc vs Meetyobaker
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1705964290
#3156063816
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
cometpc vs Elena
No recorded games into Elena.
Meetyobaker vs Akuma
60% 15–10 over 25 games
Selected character all recorded games on the chosen character
| Akuma | Elena | |
|---|---|---|
| MR 1700 | Current rating | MR 1524 |
| 0 | Games | 25 |
| 0–0 | Record | 13–12 |
| — | Win rate | 52% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 36% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| cometpc | Meetyobaker | |
|---|---|---|
| 18% | Drive Rush (cancel) | 36% |
| 3% | Drive Rush (parry) | 6% |
| 41% | Overdrive arts | 21% |
| 6% | Drive Impact | 4% |
| 5% | Drive Guard | 12% |
| 2% | Drive Reversal | 1% |
| 26% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 22% | Super Art I | 20% |
|---|---|---|
| 4% | Super Art II | 17% |
| 47% | Super Art III | 44% |
| 27% | Critical Art | 20% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.4 |
|---|---|---|
| 0.7 | Drive Parries | 2 |
| 0.3 | Drive Reversals | 0.1 |
| 0 | Perfect Parries | 0.4 |
| 0.4 | Punish counters | 0.1 |
| 1 | Throws | 2.1 |
| 0.2 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.4 | Punish counters taken | 0.2 |
| 1.9 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.3 | Cornering opponent (s) | 10.6 |
|---|---|---|
| 7.2 | Time cornered (s) | 9.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master