Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

IsaiahFGC vs Zangundam Wing

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
IsaiahFGC

#1707005937 United States Steam

Juri

Juri

MR 1613

Master

Zangundam Wing

#2931544122 Steam

Zangief

Zangief

MR 1511

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

IsaiahFGC vs Zangief

No recorded games into Zangief.

Zangundam Wing vs Juri

50% 8–8 over 16 games

Selected character all recorded games on the chosen character

Juri Zangief
MR 1613 Current rating MR 1511
0 Games 300
0–0 Record 148–152
Win rate 49%
Current streak 2W
Clutch (deciders) 43%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

IsaiahFGC Zangundam Wing
32% Drive Rush (cancel) 0%
7% Drive Rush (parry) 9%
16% Overdrive arts 26%
5% Drive Impact 11%
17% Drive Guard 13%
3% Drive Reversal 9%
20% Other 32%

Super gauge spend share of SA meter spent by level

59% Super Art I 12%
16% Super Art II 41%
14% Super Art III 39%
11% Critical Art 8%

Offense (avg per battle)

0.5 Drive Impacts 1
2.5 Drive Parries 1.5
0.3 Drive Reversals 1.1
0.6 Perfect Parries 0.3
0.3 Punish counters 0.7
1.4 Throws 2.7
0.1 Throw techs 0.6
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.1 Drive Impacts taken 0.6
0.1 Punish counters taken 0.5
2.3 Throws taken 2.3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.8 Cornering opponent (s) 4.1
10.6 Time cornered (s) 7.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.