Zangundam Wing vs IsaiahFGC
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2931544122
#1707005937
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Zangundam Wing vs Juri
50% 8–8 over 16 games
IsaiahFGC vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Juri | |
|---|---|---|
| MR 1511 | Current rating | MR 1613 |
| 300 | Games | 0 |
| 148–152 | Record | 0–0 |
| 49% | Win rate | — |
| 2W | Current streak | — |
| 43% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Zangundam Wing | IsaiahFGC | |
|---|---|---|
| 0% | Drive Rush (cancel) | 32% |
| 9% | Drive Rush (parry) | 7% |
| 26% | Overdrive arts | 16% |
| 11% | Drive Impact | 5% |
| 13% | Drive Guard | 17% |
| 9% | Drive Reversal | 3% |
| 32% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 12% | Super Art I | 59% |
|---|---|---|
| 41% | Super Art II | 16% |
| 39% | Super Art III | 14% |
| 8% | Critical Art | 11% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.5 |
|---|---|---|
| 1.5 | Drive Parries | 2.5 |
| 1.1 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 0.6 |
| 0.7 | Punish counters | 0.3 |
| 2.7 | Throws | 1.4 |
| 0.6 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.5 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.1 | Cornering opponent (s) | 9.8 |
|---|---|---|
| 7.8 | Time cornered (s) | 10.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master