Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

TopMasterYi vs DONPISHA

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
TopMasterYi

#1708072857 Japan Steam

Juri

Juri

MR 2008

Master

DONPISHA

#3158722364 Japan Steam

Guile

Guile

MR 1859

Master

Guile

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

TopMasterYi vs Guile

40% 2–3 over 5 games

DONPISHA vs Juri

68% 11–5 over 16 games

Selected character all recorded games on the chosen character

Juri Guile
MR 2008 Current rating MR 1859
189 Games 181
93–96 Record 98–83
49% Win rate 54%
6L Current streak 1L
46% Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

TopMasterYi DONPISHA
32% Drive Rush (cancel) 22%
10% Drive Rush (parry) 14%
11% Overdrive arts 19%
1% Drive Impact 2%
14% Drive Guard 19%
2% Drive Reversal 0%
30% Other 26%

Super gauge spend share of SA meter spent by level

41% Super Art I 48%
17% Super Art II 25%
34% Super Art III 21%
8% Critical Art 7%

Offense (avg per battle)

0.1 Drive Impacts 0.2
1.5 Drive Parries 1.5
0.3 Drive Reversals 0
0.4 Perfect Parries 0.3
0 Punish counters 0.1
2.1 Throws 1.9
0.3 Throw techs 0.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.3
0 Punish counters taken 0.2
2.2 Throws taken 1.6
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.8 Cornering opponent (s) 8.2
9.6 Time cornered (s) 10.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.