Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

MAD_M21 vs Oleg Lobby

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
MAD_M21

#1709014505 Other Steam

Alex

Alex

LP 23251

Diamond 4

Oleg Lobby

#1795748511 Ukraine Steam

Chun-Li

Chun-Li

MR 1700

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

MAD_M21 vs Chun-Li

No recorded games into Chun-Li.

Oleg Lobby vs Alex

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Alex Chun-Li
LP 23251 Current rating MR 1700
0 Games 74
0–0 Record 54–20
Win rate 72%
Current streak 2L
Clutch (deciders) 64%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

MAD_M21 Oleg Lobby
41% Drive Rush (cancel) 37%
7% Drive Rush (parry) 7%
17% Overdrive arts 20%
5% Drive Impact 2%
11% Drive Guard 10%
1% Drive Reversal 1%
19% Other 24%

Super gauge spend share of SA meter spent by level

37% Super Art I 49%
11% Super Art II 41%
42% Super Art III 9%
9% Critical Art 1%

Offense (avg per battle)

0.7 Drive Impacts 0.2
1.6 Drive Parries 1.1
0.1 Drive Reversals 0.1
0.3 Perfect Parries 0.2
0.5 Punish counters 0.1
1.8 Throws 2.3
0.7 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
1.7 Throws taken 1.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

14.4 Cornering opponent (s) 12.6
7 Time cornered (s) 7.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.