MAD_M21 vs Oleg Lobby
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1709014505
#1795748511
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
MAD_M21 vs Chun-Li
No recorded games into Chun-Li.
Oleg Lobby vs Alex
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Alex | Chun-Li | |
|---|---|---|
| LP 23251 | Current rating | MR 1700 |
| 0 | Games | 74 |
| 0–0 | Record | 54–20 |
| — | Win rate | 72% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 64% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| MAD_M21 | Oleg Lobby | |
|---|---|---|
| 41% | Drive Rush (cancel) | 37% |
| 7% | Drive Rush (parry) | 7% |
| 17% | Overdrive arts | 20% |
| 5% | Drive Impact | 2% |
| 11% | Drive Guard | 10% |
| 1% | Drive Reversal | 1% |
| 19% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 49% |
|---|---|---|
| 11% | Super Art II | 41% |
| 42% | Super Art III | 9% |
| 9% | Critical Art | 1% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.2 |
|---|---|---|
| 1.6 | Drive Parries | 1.1 |
| 0.1 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.2 |
| 0.5 | Punish counters | 0.1 |
| 1.8 | Throws | 2.3 |
| 0.7 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 1.7 | Throws taken | 1.7 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 14.4 | Cornering opponent (s) | 12.6 |
|---|---|---|
| 7 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 4
Master