Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

TTVFantasShadow vs MultiSyncXV17

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
TTVFantasShadow

#4259649377 United States Steam

Unranked

Master

MultiSyncXV17

#1714662325 Canada Steam

Akuma

Akuma

MR 1307

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

TTVFantasShadow vs Akuma

63% 12–7 over 19 games

Selected character all recorded games on the chosen character

TTVFantasShadow Akuma
Unranked Current rating MR 1307
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

TTVFantasShadow MultiSyncXV17
44% Drive Rush (cancel) 11%
6% Drive Rush (parry) 1%
14% Overdrive arts 50%
5% Drive Impact 6%
12% Drive Guard 2%
0% Drive Reversal 5%
19% Other 25%

Super gauge spend share of SA meter spent by level

57% Super Art I 38%
10% Super Art II 6%
24% Super Art III 26%
9% Critical Art 29%

Offense (avg per battle)

0.4 Drive Impacts 0.3
2.2 Drive Parries 0.2
0.1 Drive Reversals 0.6
0.4 Perfect Parries 0.1
0.2 Punish counters 0.2
1.9 Throws 1.5
0.4 Throw techs 0.1
0.3 Burnouts inflicted 0.3

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.2 Punish counters taken 0.3
1.8 Throws taken 1.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.7 Cornering opponent (s) 12
7.9 Time cornered (s) 5.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.