Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Ganchomalo vs Stiglitz

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Ganchomalo

#1716226604 Chile Steam

Ryu

Ryu

MR 1336

Master

Stiglitz

#3355325458 Chile Steam

Alex

Alex

MR 1339

Master

Alex

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Ganchomalo vs Alex

No recorded games into Alex.

Stiglitz vs Ryu

15% 3–16 over 19 games

Selected character all recorded games on the chosen character

Ryu Alex
MR 1336 Current rating MR 1339
0 Games 249
0–0 Record 115–133
Win rate 46%
Current streak 1W
Clutch (deciders) 40%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Ganchomalo Stiglitz
16% Drive Rush (cancel) 27%
5% Drive Rush (parry) 8%
25% Overdrive arts 10%
4% Drive Impact 3%
12% Drive Guard 17%
8% Drive Reversal 6%
31% Other 29%

Super gauge spend share of SA meter spent by level

43% Super Art I 39%
26% Super Art II 39%
17% Super Art III 18%
13% Critical Art 4%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.7 Drive Parries 2.5
0.8 Drive Reversals 0.6
0.1 Perfect Parries 0.6
0.2 Punish counters 0.2
1.4 Throws 1.3
0.3 Throw techs 0.3
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.5
0.3 Punish counters taken 0.3
1.4 Throws taken 2.4
0 Burnouts suffered 0.1

Positioning (avg per battle)

3.6 Cornering opponent (s) 4.3
10.8 Time cornered (s) 10.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.