Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

_dih vs JustMashing

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
_dih

#1732402994 Bangladesh Steam

Elena

Elena

MR 1744

Master

JustMashing

#3195719574 Other Steam

Ryu

Ryu

MR 1603

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

_dih vs Ryu

No recorded games into Ryu.

JustMashing vs Elena

50% 3–3 over 6 games

Selected character all recorded games on the chosen character

Elena Ryu
MR 1744 Current rating MR 1603
0 Games 112
0–0 Record 58–54
Win rate 51%
Current streak 3W
Clutch (deciders) 45%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

_dih JustMashing
20% Drive Rush (cancel) 13%
10% Drive Rush (parry) 5%
23% Overdrive arts 44%
5% Drive Impact 2%
17% Drive Guard 13%
0% Drive Reversal 2%
24% Other 21%

Super gauge spend share of SA meter spent by level

27% Super Art I 35%
13% Super Art II 29%
40% Super Art III 27%
20% Critical Art 8%

Offense (avg per battle)

0.6 Drive Impacts 0.3
2.1 Drive Parries 2.6
0 Drive Reversals 0.3
0.4 Perfect Parries 0.5
0.4 Punish counters 0.2
2 Throws 1.6
0.5 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.4 Throws taken 2.1
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

14.7 Cornering opponent (s) 4.8
10.8 Time cornered (s) 8.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.