_dih vs JustMashing
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1732402994
#3195719574
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
_dih vs Ryu
No recorded games into Ryu.
JustMashing vs Elena
50% 3–3 over 6 games
Selected character all recorded games on the chosen character
| Elena | Ryu | |
|---|---|---|
| MR 1744 | Current rating | MR 1603 |
| 0 | Games | 112 |
| 0–0 | Record | 58–54 |
| — | Win rate | 51% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 45% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| _dih | JustMashing | |
|---|---|---|
| 20% | Drive Rush (cancel) | 13% |
| 10% | Drive Rush (parry) | 5% |
| 23% | Overdrive arts | 44% |
| 5% | Drive Impact | 2% |
| 17% | Drive Guard | 13% |
| 0% | Drive Reversal | 2% |
| 24% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 27% | Super Art I | 35% |
|---|---|---|
| 13% | Super Art II | 29% |
| 40% | Super Art III | 27% |
| 20% | Critical Art | 8% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 2.1 | Drive Parries | 2.6 |
| 0 | Drive Reversals | 0.3 |
| 0.4 | Perfect Parries | 0.5 |
| 0.4 | Punish counters | 0.2 |
| 2 | Throws | 1.6 |
| 0.5 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 14.7 | Cornering opponent (s) | 4.8 |
|---|---|---|
| 10.8 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master