MrAbstrak vs Mikellbeblack
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1748333647
#3693182364
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
MrAbstrak vs Zangief
No recorded games into Zangief.
Mikellbeblack vs Sagat
33% 3–6 over 9 games
Selected character all recorded games on the chosen character
| Sagat | Zangief | |
|---|---|---|
| MR 1120 | Current rating | MR 1331 |
| 0 | Games | 175 |
| 0–0 | Record | 83–92 |
| — | Win rate | 47% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 57% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| MrAbstrak | Mikellbeblack | |
|---|---|---|
| 32% | Drive Rush (cancel) | 0% |
| 6% | Drive Rush (parry) | 10% |
| 19% | Overdrive arts | 16% |
| 7% | Drive Impact | 16% |
| 14% | Drive Guard | 17% |
| 1% | Drive Reversal | 6% |
| 21% | Other | 35% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 21% |
|---|---|---|
| 19% | Super Art II | 15% |
| 27% | Super Art III | 53% |
| 6% | Critical Art | 11% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 1.3 |
|---|---|---|
| 2.8 | Drive Parries | 2.3 |
| 0.1 | Drive Reversals | 0.6 |
| 0.2 | Perfect Parries | 0.4 |
| 0.5 | Punish counters | 0.8 |
| 1.6 | Throws | 3.2 |
| 0.7 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.3 | Punish counters taken | 0.6 |
| 2.6 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.9 | Cornering opponent (s) | 3.8 |
|---|---|---|
| 6.4 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master