Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

バズーカ岡田 vs あたーう

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
バズーカ岡田

#1766963940 Japan Steam

Zangief

Zangief

MR 2108

Master

あたーう

#2753797626 Japan Steam

Terry

Terry

MR 1804

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

バズーカ岡田 vs Terry

No recorded games into Terry.

あたーう vs Zangief

33% 4–8 over 12 games

Selected character all recorded games on the chosen character

Zangief Terry
MR 2108 Current rating MR 1804
0 Games 40
0–0 Record 29–11
Win rate 72%
Current streak 4W
Clutch (deciders) 81%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

バズーカ岡田 あたーう
34% Drive Rush (cancel) 36%
6% Drive Rush (parry) 9%
17% Overdrive arts 11%
3% Drive Impact 2%
13% Drive Guard 16%
2% Drive Reversal 3%
25% Other 23%

Super gauge spend share of SA meter spent by level

9% Super Art I 22%
54% Super Art II 48%
33% Super Art III 25%
3% Critical Art 5%

Offense (avg per battle)

0.4 Drive Impacts 0.2
2.1 Drive Parries 2.6
0.3 Drive Reversals 0.5
0.6 Perfect Parries 1
0.3 Punish counters 0.1
2.8 Throws 3.2
0.5 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.1
0.2 Punish counters taken 0.1
2.2 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

4.6 Cornering opponent (s) 13.9
12.2 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.