Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

lucky vs のるまる

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
lucky

#3576557763 Japan Steam

M. Bison

M. Bison

MR 2006

Master

のるまる

#1802138315 Japan CrossPlatform

Guile

Guile

MR 1399

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

lucky vs Guile

40% 4–6 over 10 games

のるまる vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison Guile
MR 2006 Current rating MR 1399
320 Games 0
154–166 Record 0–0
48% Win rate
5W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

lucky のるまる
22% Drive Rush (cancel) 35%
9% Drive Rush (parry) 7%
21% Overdrive arts 13%
3% Drive Impact 6%
15% Drive Guard 14%
9% Drive Reversal 1%
22% Other 24%

Super gauge spend share of SA meter spent by level

42% Super Art I 33%
17% Super Art II 2%
26% Super Art III 58%
15% Critical Art 6%

Offense (avg per battle)

0.4 Drive Impacts 0.8
2.1 Drive Parries 1.5
1.3 Drive Reversals 0.1
0.6 Perfect Parries 0.4
0.3 Punish counters 0.6
1.6 Throws 2
1.1 Throw techs 0.9
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.1 Punish counters taken 0.2
3.1 Throws taken 2.7
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

13.5 Cornering opponent (s) 12.7
12.4 Time cornered (s) 6.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.