s man vs Chunky-Li
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
s man vs Chun-Li
No recorded games into Chun-Li.
Chunky-Li vs A.K.I.
No recorded games into A.K.I..
Selected character all recorded games on the chosen character
| A.K.I. | Chun-Li | |
|---|---|---|
| MR 1439 | Current rating | MR 1430 |
| 0 | Games | 100 |
| 0–0 | Record | 40–60 |
| — | Win rate | 40% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 45% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| s man | Chunky-Li | |
|---|---|---|
| 14% | Drive Rush (cancel) | 30% |
| 8% | Drive Rush (parry) | 5% |
| 6% | Overdrive arts | 21% |
| 9% | Drive Impact | 8% |
| 15% | Drive Guard | 11% |
| 9% | Drive Reversal | 2% |
| 38% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 63% | Super Art I | 51% |
|---|---|---|
| 9% | Super Art II | 34% |
| 20% | Super Art III | 11% |
| 8% | Critical Art | 4% |
Offense (avg per battle)
| 0.9 | Drive Impacts | 0.9 |
|---|---|---|
| 1.4 | Drive Parries | 1.5 |
| 0.9 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 0.3 |
| 0.5 | Punish counters | 0.5 |
| 1.5 | Throws | 1.6 |
| 0.8 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 2.7 | Throws taken | 2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 6.3 |
|---|---|---|
| 8.5 | Time cornered (s) | 9.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master