Tony vs FlyingBodegaAtk
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1827787971
#2101860411
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Tony vs C. Viper
No recorded games into C. Viper.
FlyingBodegaAtk vs Juri
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Juri | C. Viper | |
|---|---|---|
| MR 1756 | Current rating | MR 1915 |
| 0 | Games | 174 |
| 0–0 | Record | 93–81 |
| — | Win rate | 53% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tony | FlyingBodegaAtk | |
|---|---|---|
| 12% | Drive Rush (cancel) | 10% |
| 15% | Drive Rush (parry) | 4% |
| 9% | Overdrive arts | 9% |
| 4% | Drive Impact | 4% |
| 20% | Drive Guard | 11% |
| 6% | Drive Reversal | 7% |
| 34% | Other | 55% |
Super gauge spend share of SA meter spent by level
| 58% | Super Art I | 67% |
|---|---|---|
| 13% | Super Art II | 19% |
| 22% | Super Art III | 9% |
| 8% | Critical Art | 5% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 1 | Drive Parries | 1.3 |
| 0.5 | Drive Reversals | 0.5 |
| 0.3 | Perfect Parries | 0.4 |
| 0.3 | Punish counters | 0.1 |
| 1.6 | Throws | 2.1 |
| 0.5 | Throw techs | 0.8 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.9 | Cornering opponent (s) | 7.9 |
|---|---|---|
| 7.3 | Time cornered (s) | 9.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master