Mitnihckrho vs Tien
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1847200110
#3590662018
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Mitnihckrho vs Ken
No recorded games into Ken.
Tien vs Jamie
60% 3–2 over 5 games
Selected character all recorded games on the chosen character
| Jamie | Ken | |
|---|---|---|
| MR 1602 | Current rating | MR 1528 |
| 0 | Games | 116 |
| 0–0 | Record | 63–53 |
| — | Win rate | 54% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 45% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Mitnihckrho | Tien | |
|---|---|---|
| 28% | Drive Rush (cancel) | 28% |
| 10% | Drive Rush (parry) | 11% |
| 8% | Overdrive arts | 13% |
| 3% | Drive Impact | 3% |
| 17% | Drive Guard | 14% |
| 2% | Drive Reversal | 1% |
| 31% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 49% | Super Art I | 9% |
|---|---|---|
| 33% | Super Art II | 2% |
| 14% | Super Art III | 61% |
| 5% | Critical Art | 28% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 2.2 | Drive Parries | 0.8 |
| 0.3 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.1 |
| 1.8 | Throws | 2.5 |
| 0.4 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 1.8 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.2 | Cornering opponent (s) | 7.7 |
|---|---|---|
| 7.9 | Time cornered (s) | 7.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master