ヤマザキねおふ@twitch vs 高橋橋高
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3014309985
#1851163698
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ヤマザキねおふ@twitch vs Random
No recorded games into Random.
高橋橋高 vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Random | |
|---|---|---|
| MR 1917 | Current rating | MR 1500 |
| 268 | Games | 0 |
| 128–140 | Record | 0–0 |
| 47% | Win rate | — |
| 2W | Current streak | — |
| 47% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ヤマザキねおふ@twitch | 高橋橋高 | |
|---|---|---|
| 33% | Drive Rush (cancel) | 34% |
| 7% | Drive Rush (parry) | 6% |
| 19% | Overdrive arts | 14% |
| 3% | Drive Impact | 3% |
| 15% | Drive Guard | 15% |
| 0% | Drive Reversal | 1% |
| 24% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 45% | Super Art I | 40% |
|---|---|---|
| 9% | Super Art II | 25% |
| 34% | Super Art III | 27% |
| 13% | Critical Art | 8% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.6 |
|---|---|---|
| 2.8 | Drive Parries | 3 |
| 0.1 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.9 |
| 0.1 | Punish counters | 0.4 |
| 2.8 | Throws | 3.1 |
| 0.6 | Throw techs | 1.7 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.2 | Throws taken | 3.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.3 | Cornering opponent (s) | 8.4 |
|---|---|---|
| 10.6 | Time cornered (s) | 7.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master