neibragwin vs Trip
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1860013237
#3741836930
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
neibragwin vs Sagat
No recorded games into Sagat.
Trip vs Chun-Li
72% 8–3 over 11 games
Selected character all recorded games on the chosen character
| Chun-Li | Sagat | |
|---|---|---|
| MR 1324 | Current rating | MR 1422 |
| 0 | Games | 117 |
| 0–0 | Record | 57–60 |
| — | Win rate | 48% |
| — | Current streak | 3L |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| neibragwin | Trip | |
|---|---|---|
| 22% | Drive Rush (cancel) | 57% |
| 5% | Drive Rush (parry) | 3% |
| 26% | Overdrive arts | 9% |
| 8% | Drive Impact | 1% |
| 13% | Drive Guard | 6% |
| 0% | Drive Reversal | 0% |
| 25% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 18% |
|---|---|---|
| 25% | Super Art II | 5% |
| 36% | Super Art III | 46% |
| 6% | Critical Art | 30% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.1 |
|---|---|---|
| 2.1 | Drive Parries | 0.8 |
| 0 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.1 |
| 0.5 | Punish counters | 0.1 |
| 1.4 | Throws | 3.8 |
| 0.1 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 1.9 | Throws taken | 1.5 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 5.6 | Time cornered (s) | 7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master