Hihi vs Glitxh3d-Out
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3881756519
#1862262139
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Hihi vs Akuma
88% 22–3 over 25 games
Glitxh3d-Out vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Akuma | |
|---|---|---|
| LP 19072 | Current rating | LP 23903 |
| 215 | Games | 0 |
| 186–29 | Record | 0–0 |
| 86% | Win rate | — |
| 4W | Current streak | — |
| 83% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Hihi | Glitxh3d-Out | |
|---|---|---|
| 16% | Drive Rush (cancel) | 19% |
| 8% | Drive Rush (parry) | 12% |
| 40% | Overdrive arts | 14% |
| 4% | Drive Impact | 12% |
| 11% | Drive Guard | 15% |
| 2% | Drive Reversal | 5% |
| 20% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 9% | Super Art I | 29% |
|---|---|---|
| 60% | Super Art II | 14% |
| 21% | Super Art III | 44% |
| 10% | Critical Art | 14% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.9 |
|---|---|---|
| 0.7 | Drive Parries | 0.6 |
| 0.2 | Drive Reversals | 0.6 |
| 0.1 | Perfect Parries | 0.1 |
| 0.3 | Punish counters | 0.6 |
| 1.6 | Throws | 1.3 |
| 0.1 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 1.3 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.5 | Cornering opponent (s) | 11.5 |
|---|---|---|
| 6 | Time cornered (s) | 5.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 1
Diamond 5