LthaixTTV vs Zangundam Wing
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1889016400
#2931544122
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
LthaixTTV vs Zangief
No recorded games into Zangief.
Zangundam Wing vs Ryu
47% 9–10 over 19 games
Selected character all recorded games on the chosen character
| Ryu | Zangief | |
|---|---|---|
| MR 1415 | Current rating | MR 1446 |
| 0 | Games | 200 |
| 0–0 | Record | 94–106 |
| — | Win rate | 47% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 38% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| LthaixTTV | Zangundam Wing | |
|---|---|---|
| 46% | Drive Rush (cancel) | 1% |
| 4% | Drive Rush (parry) | 8% |
| 12% | Overdrive arts | 30% |
| 2% | Drive Impact | 12% |
| 12% | Drive Guard | 11% |
| 0% | Drive Reversal | 6% |
| 24% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 23% | Super Art I | 8% |
|---|---|---|
| 15% | Super Art II | 34% |
| 43% | Super Art III | 40% |
| 19% | Critical Art | 17% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.9 |
|---|---|---|
| 3.9 | Drive Parries | 1 |
| 0.1 | Drive Reversals | 0.6 |
| 0.5 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.6 |
| 2 | Throws | 3.1 |
| 0.3 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.3 | Punish counters taken | 0.5 |
| 2.4 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.8 | Cornering opponent (s) | 3.4 |
|---|---|---|
| 8.4 | Time cornered (s) | 9.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master