Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Zangundam Wing vs LthaixTTV

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Zangundam Wing

#2931544122 Steam

Zangief

Zangief

MR 1511

Master

LthaixTTV

#1889016400 Mexico Steam

Ryu

Ryu

MR 1415

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Zangundam Wing vs Ryu

40% 11–16 over 27 games

LthaixTTV vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Ryu
MR 1511 Current rating MR 1415
300 Games 0
148–152 Record 0–0
49% Win rate
2W Current streak
43% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Zangundam Wing LthaixTTV
0% Drive Rush (cancel) 46%
9% Drive Rush (parry) 4%
26% Overdrive arts 12%
11% Drive Impact 2%
13% Drive Guard 12%
9% Drive Reversal 0%
32% Other 24%

Super gauge spend share of SA meter spent by level

12% Super Art I 23%
41% Super Art II 15%
39% Super Art III 43%
8% Critical Art 19%

Offense (avg per battle)

1 Drive Impacts 0.3
1.5 Drive Parries 3.9
1.1 Drive Reversals 0.1
0.3 Perfect Parries 0.5
0.7 Punish counters 0.2
2.7 Throws 2
0.6 Throw techs 0.3
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.4
0.5 Punish counters taken 0.3
2.3 Throws taken 2.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

4.1 Cornering opponent (s) 8.8
7.8 Time cornered (s) 8.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.