TheArtorias84 vs FreePunch
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#4121804850
#1892982547
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
TheArtorias84 vs JP
60% 6–4 over 10 games
FreePunch vs Ken
No recorded games into Ken.
Selected character all recorded games on the chosen character
| Ken | JP | |
|---|---|---|
| MR 1404 | Current rating | MR 1538 |
| 208 | Games | 0 |
| 99–109 | Record | 0–0 |
| 47% | Win rate | — |
| 1W | Current streak | — |
| 49% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| TheArtorias84 | FreePunch | |
|---|---|---|
| 26% | Drive Rush (cancel) | 23% |
| 6% | Drive Rush (parry) | 8% |
| 17% | Overdrive arts | 27% |
| 9% | Drive Impact | 3% |
| 10% | Drive Guard | 14% |
| 0% | Drive Reversal | 1% |
| 32% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 16% | Super Art I | 29% |
|---|---|---|
| 9% | Super Art II | 12% |
| 64% | Super Art III | 42% |
| 11% | Critical Art | 17% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.4 |
|---|---|---|
| 0.9 | Drive Parries | 1.9 |
| 0 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.2 |
| 0.4 | Punish counters | 0.3 |
| 1.9 | Throws | 1.4 |
| 0.5 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.7 | Throws taken | 2.8 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 6.9 |
|---|---|---|
| 8.6 | Time cornered (s) | 10.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master