どんぐりDJ vs Tepe_karin
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
どんぐりDJ vs Ryu
No recorded games into Ryu.
Tepe_karin vs Blanka
50% 3–3 over 6 games
Selected character all recorded games on the chosen character
| Blanka | Ryu | |
|---|---|---|
| MR 1814 | Current rating | MR 1912 |
| 0 | Games | 111 |
| 0–0 | Record | 71–40 |
| — | Win rate | 63% |
| — | Current streak | 6W |
| — | Clutch (deciders) | 61% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| どんぐりDJ | Tepe_karin | |
|---|---|---|
| 36% | Drive Rush (cancel) | 35% |
| 6% | Drive Rush (parry) | 4% |
| 14% | Overdrive arts | 23% |
| 1% | Drive Impact | 3% |
| 11% | Drive Guard | 10% |
| 1% | Drive Reversal | 3% |
| 31% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 10% | Super Art I | 35% |
|---|---|---|
| 49% | Super Art II | 11% |
| 31% | Super Art III | 43% |
| 10% | Critical Art | 11% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.4 |
|---|---|---|
| 1.6 | Drive Parries | 1.8 |
| 0.1 | Drive Reversals | 0.4 |
| 0.5 | Perfect Parries | 0.9 |
| 0.1 | Punish counters | 0.3 |
| 2.1 | Throws | 1.5 |
| 0.8 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.9 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.2 | Cornering opponent (s) | 8 |
|---|---|---|
| 12.8 | Time cornered (s) | 8.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master