Cosmic_Cowboi vs Luna-P
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1962129399
#2016336355
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Cosmic_Cowboi vs Edmond Honda
No recorded games into Edmond Honda.
Luna-P vs Cammy
44% 4–5 over 9 games
Selected character all recorded games on the chosen character
| Cammy | Edmond Honda | |
|---|---|---|
| LP 10230 | Current rating | MR 1507 |
| 110 | Games | 26 |
| 65–45 | Record | 13–13 |
| 59% | Win rate | 50% |
| 3W | Current streak | 2L |
| 59% | Clutch (deciders) | 20% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Cosmic_Cowboi | Luna-P | |
|---|---|---|
| 33% | Drive Rush (cancel) | 17% |
| 1% | Drive Rush (parry) | 4% |
| 5% | Overdrive arts | 34% |
| 13% | Drive Impact | 5% |
| 3% | Drive Guard | 7% |
| 0% | Drive Reversal | 0% |
| 46% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 25% | Super Art I | 47% |
|---|---|---|
| 11% | Super Art II | 2% |
| 40% | Super Art III | 43% |
| 25% | Critical Art | 8% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.3 |
|---|---|---|
| 0.5 | Drive Parries | 0.6 |
| 0 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.2 |
| 0.7 | Punish counters | 0.2 |
| 3.9 | Throws | 1.2 |
| 0.4 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 1.1 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.8 | Punish counters taken | 0.2 |
| 2.5 | Throws taken | 2.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.6 | Cornering opponent (s) | 5.9 |
|---|---|---|
| 6.1 | Time cornered (s) | 9.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Gold 2
Master