Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

SnakeKiss vs Kurota

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
SnakeKiss

#1970625568 China Steam

Zangief

Zangief

MR 1203

Master

Kurota

#2662867537 Thailand Steam

Ryu

Ryu

LP 20772

Diamond 2

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

SnakeKiss vs Ryu

No recorded games into Ryu.

Kurota vs Zangief

39% 16–25 over 41 games

Selected character all recorded games on the chosen character

Zangief Ryu
MR 1203 Current rating LP 20772
0 Games 484
0–0 Record 226–258
Win rate 46%
Current streak 1W
Clutch (deciders) 45%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

SnakeKiss Kurota
21% Drive Rush (cancel) 38%
10% Drive Rush (parry) 3%
21% Overdrive arts 28%
5% Drive Impact 2%
15% Drive Guard 6%
7% Drive Reversal 0%
21% Other 23%

Super gauge spend share of SA meter spent by level

39% Super Art I 53%
23% Super Art II 2%
25% Super Art III 26%
13% Critical Art 19%

Offense (avg per battle)

0.5 Drive Impacts 0.1
1.2 Drive Parries 0.6
1 Drive Reversals 0
0.4 Perfect Parries 0.1
0.3 Punish counters 0.1
4.3 Throws 2.3
0.2 Throw techs 0.3
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.4 Punish counters taken 0.3
2.8 Throws taken 1.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.4 Cornering opponent (s) 4.6
9.1 Time cornered (s) 7.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.