Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Thomastru vs Kakau

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Thomastru

#1994429111 Other Steam

Ryu

Ryu

LP 21320

Diamond 2

Kakau

#3244911477 Brazil Steam

C. Viper

C. Viper

LP 23800

Diamond 5

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Thomastru vs C. Viper

No recorded games into C. Viper.

Kakau vs Ryu

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

Ryu C. Viper
LP 21320 Current rating LP 23800
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Thomastru Kakau
0% Drive Rush (cancel) 42%
0% Drive Rush (parry) 3%
45% Overdrive arts 6%
16% Drive Impact 1%
7% Drive Guard 11%
1% Drive Reversal 0%
32% Other 37%

Super gauge spend share of SA meter spent by level

66% Super Art I 61%
12% Super Art II 28%
18% Super Art III 9%
4% Critical Art 2%

Offense (avg per battle)

1.2 Drive Impacts 0.1
1.8 Drive Parries 2
0.1 Drive Reversals 0
0.1 Perfect Parries 0.3
0.7 Punish counters 0
4.9 Throws 3.3
0.6 Throw techs 1.5
0 Burnouts inflicted 0

Taken (avg per battle)

0.9 Drive Impacts taken 0.2
0.7 Punish counters taken 0.1
2.4 Throws taken 3.4
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

3.9 Cornering opponent (s) 4.5
8.3 Time cornered (s) 11.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.