Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

浮足断@VT vs 乙骨優太

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
浮足断@VT

#4224502122 Japan Steam

A.K.I.

A.K.I.

MR 2107

Master

乙骨優太

#2009778805 Japan Steam

Mai

Mai

MR 2218

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

浮足断@VT vs Mai

62% 10–6 over 16 games

乙骨優太 vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Mai
MR 2107 Current rating MR 2218
285 Games 0
151–134 Record 0–0
52% Win rate
2W Current streak
54% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

浮足断@VT 乙骨優太
9% Drive Rush (cancel) 42%
14% Drive Rush (parry) 5%
23% Overdrive arts 14%
1% Drive Impact 1%
21% Drive Guard 12%
7% Drive Reversal 1%
25% Other 25%

Super gauge spend share of SA meter spent by level

47% Super Art I 59%
9% Super Art II 12%
29% Super Art III 26%
14% Critical Art 3%

Offense (avg per battle)

0.1 Drive Impacts 0.1
1.8 Drive Parries 1.9
0.9 Drive Reversals 0.2
0.9 Perfect Parries 1.3
0.1 Punish counters 0
2.3 Throws 2.7
0.6 Throw techs 0.3
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.1
0.1 Punish counters taken 0.1
2.7 Throws taken 1.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

9.3 Cornering opponent (s) 11.9
11.1 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.