BronzeAndSteel vs Tattoons
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
#2015519245
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
BronzeAndSteel vs Dhalsim
No recorded games into Dhalsim.
Selected character all recorded games on the chosen character
| BronzeAndSteel | Dhalsim | |
|---|---|---|
| Unranked | Current rating | MR 1460 |
| 0 | Games | 7 |
| 0–0 | Record | 4–3 |
| — | Win rate | 57% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 66% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| BronzeAndSteel | Tattoons | |
|---|---|---|
| 8% | Drive Rush (cancel) | 57% |
| 4% | Drive Rush (parry) | 0% |
| 31% | Overdrive arts | 11% |
| 10% | Drive Impact | 6% |
| 10% | Drive Guard | 3% |
| 8% | Drive Reversal | 3% |
| 30% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 53% | Super Art I | 22% |
|---|---|---|
| 12% | Super Art II | 28% |
| 31% | Super Art III | 30% |
| 4% | Critical Art | 20% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.4 |
|---|---|---|
| 1.4 | Drive Parries | 0.5 |
| 0.9 | Drive Reversals | 0.3 |
| 0.1 | Perfect Parries | 0.1 |
| 0.7 | Punish counters | 0.3 |
| 4.7 | Throws | 1.9 |
| 0.7 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.9 |
|---|---|---|
| 0.5 | Punish counters taken | 0.6 |
| 2.9 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.8 | Cornering opponent (s) | 7.2 |
|---|---|---|
| 3.7 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master
Master