Tattoons vs BronzeAndSteel
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3269074679
#2015519245
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
BronzeAndSteel vs Dhalsim
No recorded games into Dhalsim.
Selected character all recorded games on the chosen character
| Dhalsim | BronzeAndSteel | |
|---|---|---|
| MR 1460 | Current rating | Unranked |
| 7 | Games | 0 |
| 4–3 | Record | 0–0 |
| 57% | Win rate | — |
| 1L | Current streak | — |
| 66% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tattoons | BronzeAndSteel | |
|---|---|---|
| 57% | Drive Rush (cancel) | 8% |
| 0% | Drive Rush (parry) | 4% |
| 11% | Overdrive arts | 31% |
| 6% | Drive Impact | 10% |
| 3% | Drive Guard | 10% |
| 3% | Drive Reversal | 8% |
| 20% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 22% | Super Art I | 53% |
|---|---|---|
| 28% | Super Art II | 12% |
| 30% | Super Art III | 31% |
| 20% | Critical Art | 4% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 1 |
|---|---|---|
| 0.5 | Drive Parries | 1.4 |
| 0.3 | Drive Reversals | 0.9 |
| 0.1 | Perfect Parries | 0.1 |
| 0.3 | Punish counters | 0.7 |
| 1.9 | Throws | 4.7 |
| 0.1 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.9 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.6 | Punish counters taken | 0.5 |
| 2.3 | Throws taken | 2.9 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.2 | Cornering opponent (s) | 5.8 |
|---|---|---|
| 6.5 | Time cornered (s) | 3.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master