Late vs Mindles_Man
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Late vs Zangief
No recorded games into Zangief.
Mindles_Man vs A.K.I.
0% 0–2 over 2 games
Selected character all recorded games on the chosen character
| A.K.I. | Zangief | |
|---|---|---|
| MR 1474 | Current rating | MR 1338 |
| 0 | Games | 241 |
| 0–0 | Record | 121–119 |
| — | Win rate | 50% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Late | Mindles_Man | |
|---|---|---|
| 4% | Drive Rush (cancel) | 25% |
| 15% | Drive Rush (parry) | 7% |
| 9% | Overdrive arts | 13% |
| 6% | Drive Impact | 6% |
| 20% | Drive Guard | 9% |
| 15% | Drive Reversal | 1% |
| 31% | Other | 40% |
Super gauge spend share of SA meter spent by level
| 53% | Super Art I | 0% |
|---|---|---|
| 20% | Super Art II | 2% |
| 20% | Super Art III | 59% |
| 7% | Critical Art | 39% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 1.9 | Drive Parries | 0.2 |
| 2 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0 |
| 0.3 | Punish counters | 0.2 |
| 2.3 | Throws | 1.7 |
| 0.1 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.3 |
| 2.5 | Throws taken | 2.6 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.6 | Cornering opponent (s) | 2.5 |
|---|---|---|
| 8.2 | Time cornered (s) | 11.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master