Mindles_Man vs Late
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3516158488
#2021918755
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Mindles_Man vs A.K.I.
0% 0–2 over 2 games
Late vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | A.K.I. | |
|---|---|---|
| MR 1344 | Current rating | MR 1474 |
| 238 | Games | 0 |
| 120–117 | Record | 0–0 |
| 50% | Win rate | — |
| 5L | Current streak | — |
| 54% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Mindles_Man | Late | |
|---|---|---|
| 26% | Drive Rush (cancel) | 4% |
| 7% | Drive Rush (parry) | 15% |
| 12% | Overdrive arts | 9% |
| 6% | Drive Impact | 6% |
| 9% | Drive Guard | 20% |
| 0% | Drive Reversal | 15% |
| 40% | Other | 31% |
Super gauge spend share of SA meter spent by level
| 0% | Super Art I | 53% |
|---|---|---|
| 2% | Super Art II | 20% |
| 61% | Super Art III | 20% |
| 37% | Critical Art | 7% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 0.2 | Drive Parries | 1.9 |
| 0 | Drive Reversals | 2 |
| 0 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.3 |
| 1.7 | Throws | 2.3 |
| 0.1 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2.7 | Throws taken | 2.5 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 2.5 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 11.6 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master