slimebob vs Calmdown
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
0
–
1
1 recorded match between them
slimebob vs Mai
25% 1–3 over 4 games
Calmdown vs C. Viper
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| C. Viper | Mai | |
|---|---|---|
| MR 1489 | Current rating | LP 19745 |
| 94 | Games | 48 |
| 55–39 | Record | 28–20 |
| 58% | Win rate | 58% |
| 1L | Current streak | 4L |
| 63% | Clutch (deciders) | 52% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| slimebob | Calmdown | |
|---|---|---|
| 0% | Drive Rush (cancel) | 26% |
| 0% | Drive Rush (parry) | 7% |
| 10% | Overdrive arts | 20% |
| 39% | Drive Impact | 3% |
| 0% | Drive Guard | 16% |
| 0% | Drive Reversal | 0% |
| 51% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 1% | Super Art I | 73% |
|---|---|---|
| 16% | Super Art II | 10% |
| 69% | Super Art III | 11% |
| 15% | Critical Art | 6% |
Offense (avg per battle)
| 1.6 | Drive Impacts | 0.4 |
|---|---|---|
| 0 | Drive Parries | 2.7 |
| 0 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.5 |
| 0.8 | Punish counters | 0.4 |
| 1.4 | Throws | 1.7 |
| 0.3 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 1 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.7 | Punish counters taken | 0.4 |
| 2.3 | Throws taken | 2.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.2 | Cornering opponent (s) | 12.2 |
|---|---|---|
| 4.6 | Time cornered (s) | 7.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches slimebob's point of view
| When | slimebob | Score | Calmdown | Result |
|---|---|---|---|---|
| 1d ago |
Zangief
|
0–2 |
Mai
|
LOSS |
Master
Diamond 1
Zangief