Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Katayama vs Oranzowy

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Katayama

#2041756609 Japan CrossPlatform

Ryu

Ryu

MR 1456

Master

Oranzowy

#2201055499 Poland Steam

Cammy

Cammy

MR 1324

Master

Ryu
Cammy

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Katayama vs Cammy

62% 15–9 over 24 games

Oranzowy vs Ryu

71% 10–4 over 14 games

Selected character all recorded games on the chosen character

Ryu Cammy
MR 1456 Current rating MR 1324
422 Games 170
208–214 Record 86–84
49% Win rate 50%
2L Current streak 2L
51% Clutch (deciders) 58%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Katayama Oranzowy
23% Drive Rush (cancel) 43%
9% Drive Rush (parry) 1%
17% Overdrive arts 5%
1% Drive Impact 3%
16% Drive Guard 9%
0% Drive Reversal 0%
34% Other 39%

Super gauge spend share of SA meter spent by level

11% Super Art I 28%
0% Super Art II 7%
62% Super Art III 33%
27% Critical Art 31%

Offense (avg per battle)

0.1 Drive Impacts 0.3
2.3 Drive Parries 2.2
0 Drive Reversals 0
0.2 Perfect Parries 0.5
0.1 Punish counters 0.3
0.8 Throws 1.8
0.5 Throw techs 0.5
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.3
0.3 Punish counters taken 0.2
2.4 Throws taken 3.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

6.4 Cornering opponent (s) 8
11.5 Time cornered (s) 11.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.