Tattoons vs Super DJ
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
Tattoons vs Akuma
62% 5–3 over 8 games
Super DJ vs Ingrid
41% 46–65 over 111 games
Selected character all recorded games on the chosen character
| Ingrid | Akuma | |
|---|---|---|
| LP 22885 | Current rating | LP 22953 |
| 102 | Games | 228 |
| 49–53 | Record | 95–133 |
| 48% | Win rate | 41% |
| 2L | Current streak | 1W |
| 58% | Clutch (deciders) | 50% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tattoons | Super DJ | |
|---|---|---|
| 59% | Drive Rush (cancel) | 0% |
| 0% | Drive Rush (parry) | 4% |
| 9% | Overdrive arts | 41% |
| 7% | Drive Impact | 13% |
| 3% | Drive Guard | 8% |
| 3% | Drive Reversal | 0% |
| 20% | Other | 34% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 39% |
|---|---|---|
| 27% | Super Art II | 7% |
| 33% | Super Art III | 40% |
| 19% | Critical Art | 13% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 1.3 |
|---|---|---|
| 0.6 | Drive Parries | 1.2 |
| 0.3 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.1 |
| 0.3 | Punish counters | 1 |
| 2 | Throws | 3 |
| 0.1 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.9 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.6 | Punish counters taken | 0.3 |
| 2.3 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.8 | Cornering opponent (s) | 3.6 |
|---|---|---|
| 6.2 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
Recorded matches Tattoons's point of view
| When | Tattoons | Score | Super DJ | Result |
|---|---|---|---|---|
| 2d ago |
Ingrid
|
0–2 |
Zangief
|
LOSS |
| 2d ago |
Ingrid
|
2–1 |
Zangief
|
WIN |
| 2d ago |
Ingrid
|
1–2 |
Zangief
|
LOSS |
Diamond 4
Zangief