jazzzzy vs Dangodanamo
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3552769545
#2049930874
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
jazzzzy vs Dhalsim
58% 10–7 over 17 games
Dangodanamo vs Terry
No recorded games into Terry.
Selected character all recorded games on the chosen character
| Terry | Dhalsim | |
|---|---|---|
| MR 2272 | Current rating | MR 2007 |
| 46 | Games | 0 |
| 31–15 | Record | 0–0 |
| 67% | Win rate | — |
| 1W | Current streak | — |
| 72% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| jazzzzy | Dangodanamo | |
|---|---|---|
| 35% | Drive Rush (cancel) | 36% |
| 6% | Drive Rush (parry) | 3% |
| 18% | Overdrive arts | 19% |
| 1% | Drive Impact | 2% |
| 12% | Drive Guard | 8% |
| 1% | Drive Reversal | 3% |
| 27% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 32% | Super Art I | 45% |
|---|---|---|
| 21% | Super Art II | 12% |
| 32% | Super Art III | 36% |
| 15% | Critical Art | 7% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.3 |
|---|---|---|
| 1.8 | Drive Parries | 1.1 |
| 0.2 | Drive Reversals | 0.4 |
| 1.1 | Perfect Parries | 0.8 |
| 0 | Punish counters | 0.2 |
| 2.1 | Throws | 1.2 |
| 0.5 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0 |
| 2.2 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.1 | Cornering opponent (s) | 5.6 |
|---|---|---|
| 8.7 | Time cornered (s) | 15.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master