Kermit vs i cant play
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2074195301
#3009604819
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Kermit vs Akuma
No recorded games into Akuma.
i cant play vs Luke
100% 6–0 over 6 games
Selected character all recorded games on the chosen character
| Luke | Akuma | |
|---|---|---|
| MR 1463 | Current rating | MR 1459 |
| 14 | Games | 283 |
| 5–9 | Record | 145–138 |
| 35% | Win rate | 51% |
| 1L | Current streak | 5W |
| 33% | Clutch (deciders) | 48% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Kermit | i cant play | |
|---|---|---|
| 36% | Drive Rush (cancel) | 44% |
| 6% | Drive Rush (parry) | 1% |
| 13% | Overdrive arts | 24% |
| 1% | Drive Impact | 2% |
| 16% | Drive Guard | 7% |
| 3% | Drive Reversal | 0% |
| 24% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 32% |
|---|---|---|
| 5% | Super Art II | 12% |
| 32% | Super Art III | 39% |
| 25% | Critical Art | 16% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 3.9 | Drive Parries | 1.6 |
| 0.5 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.1 |
| 2 | Throws | 3.2 |
| 0.7 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.2 | Cornering opponent (s) | 6.5 |
|---|---|---|
| 5.3 | Time cornered (s) | 4.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master