i cant play vs Kermit
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3009604819
#2074195301
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
i cant play vs Luke
100% 6–0 over 6 games
Kermit vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | Luke | |
|---|---|---|
| MR 1459 | Current rating | MR 1463 |
| 283 | Games | 14 |
| 145–138 | Record | 5–9 |
| 51% | Win rate | 35% |
| 5W | Current streak | 1L |
| 48% | Clutch (deciders) | 33% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| i cant play | Kermit | |
|---|---|---|
| 44% | Drive Rush (cancel) | 36% |
| 1% | Drive Rush (parry) | 6% |
| 24% | Overdrive arts | 13% |
| 2% | Drive Impact | 1% |
| 7% | Drive Guard | 16% |
| 0% | Drive Reversal | 3% |
| 22% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 32% | Super Art I | 38% |
|---|---|---|
| 12% | Super Art II | 5% |
| 39% | Super Art III | 32% |
| 16% | Critical Art | 25% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.6 | Drive Parries | 3.9 |
| 0 | Drive Reversals | 0.5 |
| 0.7 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.2 |
| 3.2 | Throws | 2 |
| 0.2 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 2.3 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 6.5 | Cornering opponent (s) | 11.2 |
|---|---|---|
| 4.5 | Time cornered (s) | 5.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master