Tobii vs Asanaka
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Tobii vs Juri
100% 2–0 over 2 games
Asanaka vs Guile
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Guile | Juri | |
|---|---|---|
| MR 1612 | Current rating | MR 1499 |
| 184 | Games | 25 |
| 100–84 | Record | 19–6 |
| 54% | Win rate | 76% |
| 1W | Current streak | 4W |
| 56% | Clutch (deciders) | 83% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tobii | Asanaka | |
|---|---|---|
| 26% | Drive Rush (cancel) | 30% |
| 11% | Drive Rush (parry) | 7% |
| 17% | Overdrive arts | 15% |
| 2% | Drive Impact | 5% |
| 16% | Drive Guard | 17% |
| 1% | Drive Reversal | 2% |
| 26% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 66% | Super Art I | 48% |
|---|---|---|
| 5% | Super Art II | 11% |
| 21% | Super Art III | 29% |
| 9% | Critical Art | 12% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.5 | Drive Parries | 3.2 |
| 0.2 | Drive Reversals | 0.2 |
| 0.3 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.2 |
| 1 | Throws | 2.7 |
| 0.2 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.6 | Throws taken | 2.5 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.7 | Cornering opponent (s) | 11.8 |
|---|---|---|
| 9.7 | Time cornered (s) | 9.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master