Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

gaming vs CoiNbi

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
gaming

#2082970859 France Steam

Marisa

Marisa

MR 2140

Master

CoiNbi

#2216457611 Cameroon Steam

Ryu

Ryu

MR 1283

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

gaming vs Ryu

66% 4–2 over 6 games

CoiNbi vs Marisa

No recorded games into Marisa.

Selected character all recorded games on the chosen character

Marisa Ryu
MR 2140 Current rating MR 1283
97 Games 0
65–32 Record 0–0
67% Win rate
13W Current streak
65% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

gaming CoiNbi
40% Drive Rush (cancel) 34%
7% Drive Rush (parry) 1%
20% Overdrive arts 37%
2% Drive Impact 5%
12% Drive Guard 5%
1% Drive Reversal 0%
18% Other 19%

Super gauge spend share of SA meter spent by level

19% Super Art I 47%
12% Super Art II 5%
59% Super Art III 35%
10% Critical Art 13%

Offense (avg per battle)

0.2 Drive Impacts 0.5
1.5 Drive Parries 1.4
0.1 Drive Reversals 0
0.6 Perfect Parries 0.1
0.1 Punish counters 0.4
1.6 Throws 1.4
0.5 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.2 Drive Impacts taken 0.5
0.1 Punish counters taken 0.3
1.7 Throws taken 2.6
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

11.2 Cornering opponent (s) 3.5
6.3 Time cornered (s) 14.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.