toshiwakamaru vs Lucky_D
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2093822342
#2220426134
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
toshiwakamaru vs Lily
No recorded games into Lily.
Lucky_D vs Ryu
55% 16–13 over 29 games
Selected character all recorded games on the chosen character
| Ryu | Lily | |
|---|---|---|
| MR 1435 | Current rating | MR 1701 |
| 0 | Games | 154 |
| 0–0 | Record | 81–73 |
| — | Win rate | 52% |
| — | Current streak | 5W |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| toshiwakamaru | Lucky_D | |
|---|---|---|
| 43% | Drive Rush (cancel) | 31% |
| 4% | Drive Rush (parry) | 5% |
| 29% | Overdrive arts | 30% |
| 1% | Drive Impact | 6% |
| 5% | Drive Guard | 7% |
| 0% | Drive Reversal | 6% |
| 18% | Other | 15% |
Super gauge spend share of SA meter spent by level
| 52% | Super Art I | 44% |
|---|---|---|
| 17% | Super Art II | 10% |
| 17% | Super Art III | 37% |
| 14% | Critical Art | 10% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.6 |
|---|---|---|
| 0.3 | Drive Parries | 0.8 |
| 0 | Drive Reversals | 0.7 |
| 0.1 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.4 |
| 1.3 | Throws | 2.4 |
| 0.1 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.3 | Punish counters taken | 0.5 |
| 1.5 | Throws taken | 1.5 |
| 0.2 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 6.5 | Cornering opponent (s) | 4.8 |
|---|---|---|
| 8.2 | Time cornered (s) | 9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master