Lucky_D vs toshiwakamaru
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2220426134
#2093822342
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Lucky_D vs Ryu
55% 16–13 over 29 games
toshiwakamaru vs Lily
No recorded games into Lily.
Selected character all recorded games on the chosen character
| Lily | Ryu | |
|---|---|---|
| MR 1701 | Current rating | MR 1407 |
| 154 | Games | 0 |
| 81–73 | Record | 0–0 |
| 52% | Win rate | — |
| 5W | Current streak | — |
| 51% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Lucky_D | toshiwakamaru | |
|---|---|---|
| 31% | Drive Rush (cancel) | 48% |
| 5% | Drive Rush (parry) | 2% |
| 30% | Overdrive arts | 26% |
| 6% | Drive Impact | 2% |
| 7% | Drive Guard | 3% |
| 6% | Drive Reversal | 0% |
| 15% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 44% | Super Art I | 69% |
|---|---|---|
| 10% | Super Art II | 13% |
| 37% | Super Art III | 14% |
| 10% | Critical Art | 4% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.2 |
|---|---|---|
| 0.8 | Drive Parries | 0.2 |
| 0.7 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0 |
| 0.4 | Punish counters | 0.1 |
| 2.4 | Throws | 1.4 |
| 0.1 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.5 | Punish counters taken | 0.3 |
| 1.5 | Throws taken | 2.1 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.8 | Cornering opponent (s) | 6.5 |
|---|---|---|
| 9 | Time cornered (s) | 10.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master