Lucky_D vs toshiwakamaru
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2220426134
#2093822342
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Lucky_D vs Ryu
57% 12–9 over 21 games
toshiwakamaru vs Ed
No recorded games into Ed.
Selected character all recorded games on the chosen character
| Ed | Ryu | |
|---|---|---|
| LP 19789 | Current rating | MR 1435 |
| 20 | Games | 0 |
| 15–5 | Record | 0–0 |
| 75% | Win rate | — |
| 2W | Current streak | — |
| 75% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Lucky_D | toshiwakamaru | |
|---|---|---|
| 28% | Drive Rush (cancel) | 43% |
| 5% | Drive Rush (parry) | 4% |
| 22% | Overdrive arts | 29% |
| 11% | Drive Impact | 1% |
| 7% | Drive Guard | 5% |
| 8% | Drive Reversal | 0% |
| 19% | Other | 18% |
Super gauge spend share of SA meter spent by level
| 47% | Super Art I | 52% |
|---|---|---|
| 9% | Super Art II | 17% |
| 38% | Super Art III | 17% |
| 6% | Critical Art | 14% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.1 |
|---|---|---|
| 0.6 | Drive Parries | 0.3 |
| 0.8 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.1 |
| 0.5 | Punish counters | 0.1 |
| 2.3 | Throws | 1.3 |
| 0.2 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.5 | Punish counters taken | 0.3 |
| 1.8 | Throws taken | 1.5 |
| 0.2 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 6.6 | Cornering opponent (s) | 6.5 |
|---|---|---|
| 7.4 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 1
Master