iPeru vs Plasmatix69TTV
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3823510405
#2114545498
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
iPeru vs Akuma
68% 11–5 over 16 games
Plasmatix69TTV vs Lily
No recorded games into Lily.
Selected character all recorded games on the chosen character
| Lily | Akuma | |
|---|---|---|
| MR 2035 | Current rating | MR 1760 |
| 343 | Games | 0 |
| 218–125 | Record | 0–0 |
| 63% | Win rate | — |
| 2L | Current streak | — |
| 57% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| iPeru | Plasmatix69TTV | |
|---|---|---|
| 34% | Drive Rush (cancel) | 49% |
| 5% | Drive Rush (parry) | 4% |
| 15% | Overdrive arts | 14% |
| 2% | Drive Impact | 1% |
| 15% | Drive Guard | 10% |
| 4% | Drive Reversal | 1% |
| 26% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 17% |
|---|---|---|
| 26% | Super Art II | 24% |
| 30% | Super Art III | 51% |
| 9% | Critical Art | 8% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 3.2 | Drive Parries | 2.6 |
| 0.5 | Drive Reversals | 0.1 |
| 1.2 | Perfect Parries | 0.7 |
| 0.2 | Punish counters | 0.1 |
| 2.8 | Throws | 2.4 |
| 0.7 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.7 | Throws taken | 1.5 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.5 | Cornering opponent (s) | 14 |
|---|---|---|
| 8.9 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master