Selected character all recorded games on the chosen character
nakane
C. Viper
MR 1639
Current rating
MR 1575
0
Games
14
0–0
Record
11–3
—
Win rate
78%
—
Current streak
2L
—
Clutch (deciders)
75%
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
A player-wide snapshot of recent form across every character — not per-character, and not a lifetime stat.
The game exposes no individual-move data, so this Drive / super-gauge spend and the per-battle averages
below are the full picture available.
Drive gauge spend share of Drive meter used on each option
nakane
のらねこ
43%
Drive Rush (cancel)
32%
4%
Drive Rush (parry)
5%
17%
Overdrive arts
22%
1%
Drive Impact
5%
8%
Drive Guard
10%
1%
Drive Reversal
4%
26%
Other
22%
Super gauge spend share of SA meter spent by level
22%
Super Art I
55%
18%
Super Art II
13%
43%
Super Art III
26%
18%
Critical Art
6%
Offense (avg per battle)
0.1
Drive Impacts
0.5
1.1
Drive Parries
1.4
0.1
Drive Reversals
0.4
0.3
Perfect Parries
0.5
0.1
Punish counters
0.3
2.4
Throws
2.7
0.6
Throw techs
0.7
0
Burnouts inflicted
0.1
Taken (avg per battle)
0.3
Drive Impacts taken
0.3
0.2
Punish counters taken
0.2
2.2
Throws taken
1.7
0
Burnouts suffered
0
Positioning (avg per battle)
9.8
Cornering opponent (s)
11.1
7.8
Time cornered (s)
7
Common opponents players both have faced, and how each did