lucky vs bonkeshima
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2185954560
#3488538614
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
lucky vs JP
No recorded games into JP.
bonkeshima vs Ed
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Ed | JP | |
|---|---|---|
| MR 1701 | Current rating | MR 1701 |
| 0 | Games | 100 |
| 0–0 | Record | 49–51 |
| — | Win rate | 49% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 64% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| lucky | bonkeshima | |
|---|---|---|
| 40% | Drive Rush (cancel) | 19% |
| 6% | Drive Rush (parry) | 8% |
| 16% | Overdrive arts | 35% |
| 3% | Drive Impact | 3% |
| 11% | Drive Guard | 13% |
| 1% | Drive Reversal | 1% |
| 24% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 12% |
|---|---|---|
| 23% | Super Art II | 84% |
| 35% | Super Art III | 2% |
| 14% | Critical Art | 2% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 1.7 | Drive Parries | 1.2 |
| 0.1 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.1 |
| 2.3 | Throws | 2.4 |
| 0.4 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 1.8 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 10 | Time cornered (s) | 13.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master