bonkeshima vs lucky
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#3488538614
#2185954560
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
bonkeshima vs Ed
33% 2–4 over 6 games
lucky vs JP
No recorded games into JP.
Selected character all recorded games on the chosen character
| JP | Ed | |
|---|---|---|
| MR 1701 | Current rating | MR 1701 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 1W | Current streak | — |
| 64% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| bonkeshima | lucky | |
|---|---|---|
| 19% | Drive Rush (cancel) | 40% |
| 8% | Drive Rush (parry) | 6% |
| 35% | Overdrive arts | 16% |
| 3% | Drive Impact | 3% |
| 13% | Drive Guard | 11% |
| 1% | Drive Reversal | 1% |
| 21% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 12% | Super Art I | 29% |
|---|---|---|
| 84% | Super Art II | 23% |
| 2% | Super Art III | 35% |
| 2% | Critical Art | 14% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.4 |
|---|---|---|
| 1.2 | Drive Parries | 1.7 |
| 0.1 | Drive Reversals | 0.1 |
| 0.5 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.2 |
| 2.4 | Throws | 2.3 |
| 0.3 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 1.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.2 | Cornering opponent (s) | 11 |
|---|---|---|
| 13.2 | Time cornered (s) | 10 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master