Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

TOSHI31 vs Tepe_karin

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
TOSHI31

#2204832382 Japan CrossPlatform

Akuma

Akuma

MR 2028

Master

Tepe_karin

#3576995586 Japan Steam

Ryu

Ryu

MR 1912

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

TOSHI31 vs Ryu

No recorded games into Ryu.

Tepe_karin vs Akuma

64% 11–6 over 17 games

Selected character all recorded games on the chosen character

Akuma Ryu
MR 2028 Current rating MR 1912
0 Games 111
0–0 Record 71–40
Win rate 63%
Current streak 6W
Clutch (deciders) 61%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

TOSHI31 Tepe_karin
37% Drive Rush (cancel) 35%
7% Drive Rush (parry) 4%
19% Overdrive arts 23%
2% Drive Impact 3%
12% Drive Guard 10%
1% Drive Reversal 3%
22% Other 22%

Super gauge spend share of SA meter spent by level

24% Super Art I 35%
23% Super Art II 11%
40% Super Art III 43%
13% Critical Art 11%

Offense (avg per battle)

0.2 Drive Impacts 0.4
1.6 Drive Parries 1.8
0.1 Drive Reversals 0.4
0.5 Perfect Parries 0.9
0.1 Punish counters 0.3
2.4 Throws 1.5
0.4 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.1 Drive Impacts taken 0.3
0 Punish counters taken 0.1
1.9 Throws taken 1.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

12.5 Cornering opponent (s) 8
6.2 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.