Panda Yeux vs 4Ber
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2206181497
#2384848276
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Panda Yeux vs Alex
60% 3–2 over 5 games
4Ber vs Juri
No recorded games into Juri.
Selected character all recorded games on the chosen character
| Juri | Alex | |
|---|---|---|
| MR 1805 | Current rating | MR 1455 |
| 92 | Games | 0 |
| 52–40 | Record | 0–0 |
| 56% | Win rate | — |
| 5W | Current streak | — |
| 63% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Panda Yeux | 4Ber | |
|---|---|---|
| 27% | Drive Rush (cancel) | 25% |
| 7% | Drive Rush (parry) | 4% |
| 19% | Overdrive arts | 18% |
| 5% | Drive Impact | 6% |
| 17% | Drive Guard | 8% |
| 0% | Drive Reversal | 6% |
| 25% | Other | 33% |
Super gauge spend share of SA meter spent by level
| 53% | Super Art I | 11% |
|---|---|---|
| 21% | Super Art II | 25% |
| 18% | Super Art III | 57% |
| 9% | Critical Art | 7% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.6 |
|---|---|---|
| 2.9 | Drive Parries | 0.9 |
| 0 | Drive Reversals | 0.6 |
| 1.2 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.4 |
| 2.2 | Throws | 2.8 |
| 0.4 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.5 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.8 | Cornering opponent (s) | 5.7 |
|---|---|---|
| 12.7 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master