4Ber vs Panda Yeux
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2384848276
#2206181497
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
4Ber vs Juri
No recorded games into Juri.
Panda Yeux vs Alex
60% 3–2 over 5 games
Selected character all recorded games on the chosen character
| Alex | Juri | |
|---|---|---|
| MR 1455 | Current rating | MR 1805 |
| 0 | Games | 92 |
| 0–0 | Record | 52–40 |
| — | Win rate | 56% |
| — | Current streak | 5W |
| — | Clutch (deciders) | 63% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 4Ber | Panda Yeux | |
|---|---|---|
| 25% | Drive Rush (cancel) | 26% |
| 4% | Drive Rush (parry) | 7% |
| 18% | Overdrive arts | 19% |
| 6% | Drive Impact | 5% |
| 8% | Drive Guard | 17% |
| 6% | Drive Reversal | 0% |
| 33% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 11% | Super Art I | 49% |
|---|---|---|
| 25% | Super Art II | 23% |
| 57% | Super Art III | 20% |
| 7% | Critical Art | 8% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.6 |
|---|---|---|
| 0.9 | Drive Parries | 2.9 |
| 0.6 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 1.2 |
| 0.4 | Punish counters | 0.2 |
| 2.8 | Throws | 2.2 |
| 0.5 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 1.8 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 5.7 | Cornering opponent (s) | 9.9 |
|---|---|---|
| 8 | Time cornered (s) | 12.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master